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Digital Artist

ALAN BOLTON

Alan Bolton is a modern 3D surrealist from Ireland, now based in Lisbon, Portugal. He has been creating digital art since the age of 15, when he first discovered Photoshop on his home computer. What began as teenage experimentation evolved into a two-decade creative journey spanning photography, videography, graphic design, and 3D art.

After graduating from the Dublin Institute of Technology (B.A. in Business & Management), Alan moved to Los Angeles to work as lead content creator for the YouTube channel MihranTV, helping grow the platform from 480,000 to 1.2 million subscribers. Returning to Ireland, he built a portfolio working with global brands including JUST Water and Sour Strips, and producing visuals for artists such as Tiësto, deadmau5, and Example.

In 2020, Alan turned fully to his own artistic practice, entering the web3 space and releasing digital artworks on platforms including SuperRare, Foundation, and Exchange Art. Since then, he has collaborated with deadmau5 and record label hau5trap on two music/art projects and partnered with Manchester City Football Club on a unique digital art collaboration.

Alan's work has been exhibited internationally, in Los Angeles, Canada, the UK, the Beijing Contemporary Art Show (2023), the Solana Breakpoint Art Expo in Singapore (2024), and Context Art Miami (2025). He now works full-time from Lisbon, creating across Blender, AI tools, and emerging technologies while expanding into print editions this year.

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Artist Statement 

Alan builds worlds that feel like the inside of a thought, vivid, unstable, impossible to look away from.

Working primarily in Blender and emerging AI tools, his practice centres on surreal and abstract 3D imagery rendered with a hyper-realistic finish.The result is work that sits in the uncanny space between the familiar and the impossible: dreamlike environments that feel like places you've been but could never find again.
 

His work is driven by the questions that keep people up at night. What is consciousness? Why do we suffer? What exists beneath the version of ourselves we present to the world? The psychological frameworks of Carl Jung, the existential weight of Friedrich Nietzsche, and the hidden architecture of the mind mapped by Sigmund Freud all run through his visual language, not as academic references, but as lived experience translated into image.
 

For Alan, art is the space between what can be felt and what can be said. Each piece is an attempt to make the invisible visible, to give form to anxiety, wonder, contradiction, and the quiet strangeness of being alive. The work doesn't explain itself. It asks you to sit with it.

Creative History

Alan began his creative journey at the age of 15, experimenting with Adobe Photoshop on his home computer (1). What started as curiosity quickly evolved into a passion for digital creation, leading him to produce a wide range of visual work for social media and personal projects. Some of his earliest pieces, created in 2009 (2), were inspired by his favorite DJ and producer, deadmau5. This long-standing inspiration came full circle in 2021, when Alan collaborated with deadmau5 on two music-art projects and later signed with the same management agency, Seven20.

Over the years, Alan expanded beyond Photoshop and became proficient across the Adobe Creative Suite, including Premiere Pro, After Effects, and Lightroom. He developed skills in photography and videography, working with clients both independently and professionally. His experience includes serving as Head of Content for MihranTV in Los Angeles, where he led creative direction and production.

In 2018, Alan began exploring 3D software, primarily Blender, initially creating music visuals for artists he admired. This exploration marked the beginning of his transition into 3D art, which has since become the foundation of his creative work. The combination of years of experimentation, technical growth, and artistic development continues to shape his distinctive visual style and high-quality renders today.

Alan’s work now centers primarily on Blender, while he actively experiments with emerging AI tools (3), integrating new technologies into his evolving creative process.

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